Damola Idowu
DI
Damola Idowu
CEO
(4)
3
Companies
Categories
Community engagement Website development Mobile app development Software development Artificial intelligence

Latest feedback

Recent projects

Toyz Electronics
Toyz Electronics
Pittsburgh, Pennsylvania, United States

Web Developer for Web-Based Learning Platform

The goal of this project is to create a web-based learning platform that caters to the needs of diverse and disadvantaged students. The platform aims to provide an accessible and inclusive learning environment that supports student success and promotes equity in education.

Matches 3
Category Website development + 2
Open
Toyz Electronics
Toyz Electronics
Pittsburgh, Pennsylvania, United States

Digital Marketing Strategy for Online Learning Platform

The main goal of this digital marketing strategy project is to increase awareness of Toyz's game-based and adaptive learning offerings for STEAM education among minority and underserved students, educators, and other stakeholders. The aim is to drive user acquisition, engagement, and learning outcomes, and to promote equity and access in STEAM education.

Matches 0
Category Social media marketing + 4
Open
Toyz Electronics
Toyz Electronics
Pittsburgh, Pennsylvania, United States

Developing STEAM Course Content for Game-Based Learning Platform

The main goal of this project is to develop engaging and effective course content for Toyz's game-based and adaptive learning platform, that introduces minority and underserved students to STEAM skills and knowledge, and prepares them for STEAM careers. The aim is to increase access and equity in STEAM education, and to improve learning outcomes for these students.

Matches 0
Category Education + 2
Open
Toyz Electronics
Toyz Electronics
Pittsburgh, Pennsylvania, United States

Developing a Business Strategy for Toyz's Online STEAM Learning Platform

The main goal of this business strategy project is to develop a comprehensive and effective strategy that enables Toyz to successfully introduce and promote game-based and adaptive learning products to minority and underserved students, and help them develop skills for STEAM careers. The aim is to increase access and equity in STEAM education and improve learning outcomes for these students.

Matches 5
Category Competitive analysis + 4
Open