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Toyz Electronics
Pittsburgh, Pennsylvania, United States
DI
CEO
(4)
3
Preferred learners
  • Anywhere
  • Academic experience
Categories
Computer science & IT Market research Competitive analysis Market expansion Product or service launch Sales strategy
Skills
marketing strategies target audience adaptive learning brand awareness market research product roadmaps marketing business strategies
Project scope
What is the main goal for this project?

The main goal of this business strategy project is to develop a comprehensive and effective strategy that enables Toyz to successfully introduce and promote game-based and adaptive learning products to minority and underserved students, and help them develop skills for STEAM careers. The aim is to increase access and equity in STEAM education and improve learning outcomes for these students.

What tasks will learners need to complete to achieve the project goal?
  1. Conducting market research to identify the needs, preferences, and behaviors of the target audience, as well as emerging trends and opportunities in the STEAM education market.
  2. Analyzing the competitive landscape to identify key competitors, their strengths and weaknesses, and potential threats to Toyz's business.
  3. Identifying the company's core values, mission, and vision, and developing a strategic framework that aligns with these elements and outlines the company's goals, priorities, and tactics for achieving them.
  4. Developing a product roadmap that outlines the development, launch, and marketing of new educational products that align with the company's mission and meet the needs of the target audience.
  5. Designing and implementing a marketing strategy that leverages a variety of digital and offline channels to promote the company's products, build brand awareness, and drive user acquisition and engagement.
  6. Identifying potential partners, collaborators, and sponsors.
How will you support learners in completing the project?

Students will work closely with CEO, Damola Idowu who is supervising and available for questions. This will also include occasional progress meetings where adjustments to the students' tasks and duties can be made if necessary.

About the company

Toyz uses game-based learning and adaptive learning to introduce minority and underserved students to skills development for Science, Techology, Engineering, Art, Math (STEAM) careers. Toyz has a career development product called #TOYZSTEAM

#TOYZSTEAM uses our own custom curriculum, workbook, and existing software tools to teach students to produce products through digital asset creation, coding, game design, 3D modeling, and product design. Students get takeaways of digital assets, a physical 3D model and exposure to software development and game design.