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Toyz Electronics
Pittsburgh, Pennsylvania, United States
DI
CEO
(4)
3
Preferred learners
  • Anywhere
  • Academic experience
Categories
Market research Community engagement Education
Project scope
What is the main goal for this project?

The main goal of the research project is to investigate the process of building an online community by defining its purpose, identifying the target audience, selecting appropriate tools and platforms, developing a content strategy, and implementing effective community management practices in order to create a successful and engaging community. The ultimate aim is to provide recommendations for creating and managing an online community that meets the needs and expectations of its members.

What tasks will learners need to complete to achieve the project goal?
  1. Define the purpose and goals of the online community we want to build.
  2. Research existing online communities in their niche and analyze their strategies for building and maintaining engagement.
  3. Identify the target audience for our online community and understand their needs and preferences.
  4. Determine the platform and tools to be used for building the online community, such as social media platforms, discussion forums, chat rooms, or a custom-built platform.
  5. Research the best practices for community management, including moderation, member engagement, and community guidelines.
  6. Develop a content strategy for the online community, including creating and sharing relevant and engaging content that meets the needs of the community members.
  7. Identify the metrics to track and measure the success of the online community, such as engagement rates, member growth, and user satisfaction.
  8. Create a plan for marketing and promoting the online community to attract new members and increase engagement.
How will you support learners in completing the project?

Students will work closely with CEO, Damola Idowu who is supervising and available for questions. This will also include occasional progress meetings where adjustments to the students' tasks and duties can be made if necessary.

What skills or technologies will help learners to complete the project?
  1. Research skills: Students should have the ability to conduct thorough research to gather information from various sources and synthesize the findings into a coherent analysis.
  2. Analytical skills: Students should have the ability to analyze data and information to identify trends, patterns, and insights.
  3. Communication skills: Students should have strong written and oral communication skills to effectively communicate their findings, recommendations, and insights to different stakeholders.
About the company

Toyz uses game-based learning and adaptive learning to introduce minority and underserved students to skills development for Science, Techology, Engineering, Art, Math (STEAM) careers. Toyz has a career development product called #TOYZSTEAM

#TOYZSTEAM uses our own custom curriculum, workbook, and existing software tools to teach students to produce products through digital asset creation, coding, game design, 3D modeling, and product design. Students get takeaways of digital assets, a physical 3D model and exposure to software development and game design.