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Toyz Electronics
Pittsburgh, Pennsylvania, United States
DI
CEO
(4)
3
Preferred learners
  • Anywhere
  • Academic experience
Categories
Website development Software development Artificial intelligence
Project scope
What is the main goal for this project?

The main goal of this project is to create game-based learning experiences that introduce minority and underserved students to STEAM concepts and skills, and to promote equity and access in STEAM education. The aim is to make learning engaging, effective, and accessible to all learners, regardless of their background or circumstances.

What tasks will learners need to complete to achieve the project goal?
  1. Collaborating with instructional designers and subject matter experts to develop game mechanics and learning objectives that align with STEAM curriculum standards.
  2. Designing game levels and puzzles that incorporate STEAM concepts and skills, such as coding, engineering, or scientific inquiry.
  3. Creating engaging visual and audio content, such as animations, sound effects, and music, that enhance the gaming experience and reinforce learning objectives.
  4. Implementing adaptive learning algorithms that adjust the difficulty of the game based on the player's performance and progress, to ensure that the game is challenging but not frustrating.
  5. Conducting user testing and research to gather feedback from students, educators, and administrators, and using this feedback to continually improve the game.
  6. Ensuring that the game is accessible to all users, including those with disabilities or who may have limited access to technology.
  7. Integrating social and collaborative features.
How will you support learners in completing the project?

Students will work closely with CEO, Damola Idowu who is supervising and available for questions. This will also include occasional progress meetings where adjustments to the students' tasks and duties can be made if necessary.

What skills or technologies will help learners to complete the project?
  1. Proficiency in game engines such as Unity or Unreal Engine, to develop the game mechanics and levels.
  2. Knowledge of programming languages such as C# or Python, to create game logic and scripting.
  3. Familiarity with 2D and 3D modeling and animation software, such as Blender or Maya, to create visual assets for the game.
  4. Understanding of game design principles and mechanics, such as user experience (UX) and user interface (UI) design.
  5. Experience with adaptive learning algorithms and data analytics, to create personalized learning experiences and track student progress.
About the company

Toyz uses game-based learning and adaptive learning to introduce minority and underserved students to skills development for Science, Techology, Engineering, Art, Math (STEAM) careers. Toyz has a career development product called #TOYZSTEAM

#TOYZSTEAM uses our own custom curriculum, workbook, and existing software tools to teach students to produce products through digital asset creation, coding, game design, 3D modeling, and product design. Students get takeaways of digital assets, a physical 3D model and exposure to software development and game design.