Curriculum Design - Secondary Mathematics
General
- Undergraduate; 3rd year, 4th year
- 5 learners; individual projects
- 5 hours per learner
- Dates set by experience
- Learners self-assign
Preferred companies
- 1/1 project matches
- Anywhere
- Academic experience
- Any
- Any
Categories
Skills
Project timeline
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September 12, 2021Experience start
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September 14, 2021Project Scope Meeting
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December 5, 2021Experience end
Timeline
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September 12, 2021Experience start
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September 14, 2021Project Scope Meeting
Meeting between students and company to confirm: project scope, communication styles, and important dates.
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December 5, 2021Experience end
Overview
- Details
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Secondary mathematics educators to-be will support your organization in a curriculum design project in the STEM/STEAM space. These students are prepared to facilitate the learning of mathematics in a constructivist environment through the use of investigations, manipulatives, technology, and holistic forms of assessment. Current trends in teaching mathematics are emphasized, with particular attention to documents created by the National Council of Teachers of Mathematics (NCTM) and the Common Core State Standards for Mathematics (CCSSM).
- Learner skills
- Writing, Research
- Deliverables
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Deliverables can be determined based on the project requirements of the organization, however they must be discussed in length prior to students starting the project.
Project Examples
Beginning in September, students in groups of 3-5 will work with your company to identify your needs and provide actionable recommendations, based on their in-depth research and analysis.
Project examples that students can complete may include, but are not limited to:
- Learning how to design and teach high-quality lesson plans that use the curriculum, instructional strategies, and assessment methods that will help students meet the NCTM and/or state standards.
- Becoming knowledgeable about and confident in their ability to use and teach with hands-on and online mathematical resources, materials, tools, and manipulatives available.
- Developing an understanding of developmental levels and differentiated instruction so that they can identify where their students are mathematically, where they need to go, and how to build upon their knowledge base to get them where they need to be.
- Understanding the importance of including diverse, culturally-rich mathematics literature in the classroom and throughout the curriculum.
- Learning how to help students connect mathematical ideas to real life through the use of authentic mathematics problem-solving experiences and authentic assessment.
- Describing and evaluating a wide variety of approaches to sparking a love of mathematics in future students.
- Developing an understanding of how to enrich and support the math curriculum through the use of technology tools.
- Designing and incorporating different technologies when planning, creating, and facilitating mathematics activities and lessons.
Additional company criteria
Companies must answer the following questions to submit a match request to this experience:
Provide a dedicated contact who is available to answer periodic emails or phone calls over the duration of the project to address students' questions.
Provide feedback to students via the Riipen platform at the end of the experience
Be available for a quick phone/virtual call with the instructor to initiate your relationship and confirm your scope is an appropriate fit for the course.