UX/UI Design Project — University Certificate Capstone
General
- Certificate; 2nd year, Capstone
- 12 learners; teams of 4
- 24 hours per learner
- Dates set by experience
- Learners self-assign
Preferred companies
- 1/1 project matches
- Anywhere
- Academic experience
- Startup, Incubator, Non profit, Small to medium enterprise
- Any
Categories
Skills
Project timeline
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March 1, 2024Experience start
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April 29, 2024Experience end
Overview
- Details
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Student Projects
How we can help
In this project, a team of students will help your company understand and solve a UX/UI design problem over a seven week period. Students will work as a team to apply their skills as the "capstone project" in their certificate program.
User Experience (UX) Design and User Interface (UI) Design are the two sides of user-centred design, an emergent field that has seen rapid growth over the past few years. UX explores what it means to be user-centred, while UI other examines how users interact within a space. Both require skills in design thinking, research, and working with diverse teams and stakeholders.
Program Background
Our UX/UI Certificate Program teaches how to approach problems from a user-centred perspective, and how to conduct user research to best guide the design process. This program is online and teaches participants the foundations ofboth UX and UI design.
- Learner skills
- Design thinking, Data analysis, Research, Interface design, Interface prototyping
- Deliverables
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The final project deliverables will include:
- A design prototype in Figma, Adobe XD, or other.
- A presentation on the outcomes of the design process and a demonstration of the prototype.
- A written report summarizing the process, decisions, and outcomes toward prototype development.
Project Examples
Based on your organizational needs, groups of students will follow the general stages of a design sprint to effectively prototype and validate an innovative solution.
Design Sprint phases may include:
- Understanding – Gathering information and creating a user journey map.
- Sketching – Developing creative solutions to the design problem.
- Deciding – Evaluating potential solutions, deciding on the best approach, and creating a plan of action.
- Prototyping – Building an example design of the agreed solution.
- Testing – Implementing the design and gathering insights from target consumers.
Example projects may include, but are not limited to:
- Redesigning an existing interface to simplify it.
- Designing a user interface for the visually impaired.
- Designing a new interface for an abstract set of features.
- Developing a new product or service.
- Understanding and improving website design.
- Optimizing the customer journey for a specific target market.
- Designing an online store.
Additional company criteria
Companies must answer the following questions to submit a match request to this experience:
Do you have an understanding of the design problem you face or do you require a design analysis?
Briefly describe your experience with UX/UI professionals, experience working with students is an asset.