Carter Menary
Carter Menary
Learner
(1)
1
Location
Whitby, Ontario, Canada
Bio

Hi! I am a composer and sound designer for games based in Whitby, Ontario.

Portals
Categories
Software development

Skills

Editing 1 Marketing 1 Marketing strategies 1 Unity engine 1

Socials

Latest feedback

Recent projects

Work experience

Teaching Assistant
Ontario Tech University
Oshawa, Ontario, Canada
September 2021 - December 2021

Teaching Assistant for the Social Impact Games Design class at Ontario Tech University. Marked and provided feedback for assignments.

Sales Associate
Winners
Oshawa, Ontario, Canada
October 2020 - October 2021

I was responsible as a sales associate for operating cash registers and their POS systems at the front of store, maintaining the cleanliness of the store, salesfloor, and being the greeter.

Education

Bachelor's of IT, Game Development & Entrepreneurship
Ontario Tech University
September 2018 - Current

Personal projects

Zero Possession Prototype
December 2021 - December 2021

An action FPS platformer my team developed during the CGX Winter 2021 Grad Jam as a prototype and vertical slice for our current project. I was the composer and sound designer for this project.

Cube Apocalypse
October 2021 - October 2021

Action FPS created during the GDJam hosted at Ontario Tech University. This game mainly served as a technical test for features we had planned for a future game. I was the composer and sound designer for this project.

[REDACTED] Door
January 2021 - January 2021

Psychedelic puzzle game created during the Global Game Jam in January 2021. I composed the music and did sound design for this project.

Earth's Light
September 2020 - August 2021

Third-person action adventure game with an environmental focus, developed for the Toronto Zoo. I was the composer, sound designer, writer, and game designer for this project.

Scriptures
April 2020 - August 2021

Full length instrumental rock album written, produced, and performed by myself in my spare time as a way to learn the tools I use for music production.

Primordial
September 2019 - April 2020

A rogue-like FPS that served as my first real foray into composing and sound design. In addition to being the composer and sound designer, I was a voice-over artist, UI designer, game designer, and 3D artist for this project.