Rebecca Verbeem
RV
Rebecca Verbeem She / Her
Operations Manager
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UX design Illustration Machine learning Artificial intelligence

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Recent projects

Everybody Loves Languages
Everybody Loves Languages
Toronto, Ontario, Canada

Design and creation of AI Avatar for Student Support in Children's English Language Course

English AcadeMe Junior is an innovative 8-level movie-based English program designed for children, integrating advanced language learning technologies, cinematic magic, and 21st-century skills development. The program focuses on enhancing kids' English communicative competence through captivating movie content from major studios such as Disney, Disney Pixar, Fox, Sony, and Marvel. The program targets the four essential language skills: listening, speaking, reading, and writing, with a highly interactive and gamified approach, including avatars, badges, prizes, and more.The main goal for the project is to design and create an AI Avatar that accomplanies children ages 6 to 12 through an English language course including moments for educational instruction, technical or navegational support and engaging feedback upon student answers.

Matches 0
Category Artificial intelligence + 4
Open
Everybody Loves Languages
Everybody Loves Languages
Toronto, Ontario, Canada

Engaging Interactive Interface for Children's Online English Course

English AcadeMe Junior is an innovative 8-level movie-based English program designed for children, integrating advanced language learning technologies, cinematic magic, and 21st-century skills development. The program focuses on enhancing kids' English communicative competence through captivating movie content from major studios such as Disney, Disney Pixar, Fox, Sony, and Marvel. The program targets the four essential language skills: listening, speaking, reading, and writing, with a highly interactive and gamified approach, including avatars, badges, prizes, and more.The main goal for the project is to design and develop an engaging and user-friendly interactive interface tailored for a children's online English course targeting ages 6-12. The emphasis is on intuitive navigation for a self-paced course and engaging educational activities to enhance learning experiences. The interface should incorporate vibrant visuals, age-appropriate content, and interactive elements to captivate young learners and foster their English language skills effectively.

Matches 0
Category Artificial intelligence + 4
Open