Victor Bond
Victor Bond
CEO
2
Virtual Sports Association
Virtual Sports Association
Walnut Creek, California, United States

Taking virtual reality sport to the Olympic Esports Week in Singapore.

We at the Virtual Sports Association can enable the International Racquetball Federation [IRF] to, with minimal investment, take and maintain technological and market leadership for ALL of virtual racket sports, not only racquetball. We can do so by promoting the premier virtual racquet sport game – Racket:Next [Racket: Nx] – as a full discipline and a candidate for the Olympic Virtual Series and the Olympic Program, which is the process by which new sports are qualified for participation in the Olympic Games. Under current and expected circumstances, Racket:Next – and the IRF – have every good chance to participate in the Olympic Games as a full medal sport. This achievement alone would make world sport history.

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Virtual Sports Association
Virtual Sports Association
Walnut Creek, California, United States

Taking the first virtual reality game to the Olympics as a sanctioned sport.

We at the Virtual Sports Association can enable the International Racquetball Federation [IRF] to, with minimal investment, take and maintain technological and market leadership for ALL of virtual racket sports, not only racquetball. We can do so by promoting the premier virtual racquet sport game – Racket:Next [Racket: Nx] – as a full discipline and a candidate for the Olympic Virtual Series and the Olympic Program, which is the process by which new sports are qualified for participation in the Olympic Games. Under current and expected circumstances, Racket:Next – and the IRF – have every good chance to participate in the Olympic Games as a full medal sport. This achievement alone would make world sport history. Beyond this, however, we have the opportunity to highly cost-effectively market the Racket:Next solution to the world's racket sports players, as alternatives or supplements to their current sports. This effort will be aided by the expansion of the Meta [formerly Oculus] Quest line of VR headsets and the support of the existing and emerging Meta social and communication networks. This opportunity is made more compelling by the fact that there are millions more racquet sports players than there are football [soccer] players in the world. How do we make these things happen? By enabling and leveraging the core goals of our key partners in this effort: The International Racquetball Federation [IRF] wants to expand its global presence and enter the Olympic Program as a full medal sport in 2024 [Paris] and/or 2028 [Los Angeles] The International Olympic Committee [IOC] wants to include new, youth-oriented, games into the Olympic Program. In particular, the IOC wants to include electronic games that are non-violent and highly athletic, unlike most of what today constitutes “eSports.” In response to VSA CEO Victor Bond’s direct question, IOC President Thomas Bach said “YES, we want virtual sports.” One Hamsa , the Tel Aviv-based developer of Racket:Next, wants to dramatically increase the global presence of its already successful virtual racquet sport game, and consolidate that increased presence by rendering it not only as a game, but as a permanent, international sports federation-sanctioned, official SPORT. Meta [the parent company of Facebook, et. al] wants to expand its VR presence as far and as fast as it can. This is why it offers its most popular VR headset – the Quest – at or below cost. It also has focused on the fitness market, with positive results. Now it has the opportunity to create a massive virtual sports presence, to make Racket:Next the “soccer” of the Metaverse that they are dedicated to building, and the real-world "killer app" that can drive adoption of the Metaverse. Please study our Vision and Strategy deck to get an overview of our approach to this effort and a sense of its scope. There are six core tasks for this project: - The Development and Deployment of a Membership System and NFT Card that engages as many people as possible as “VR Athletes” with Racket:Next. - The Marketing of Racket:Next Membership to three essential target markets through conventional social networking and the social aspects of the Quest ecosystem. - The Development and Management of a world-class Tournament System that engages and retains millions of participants: players and spectators. - The Development, Marketing, and Delivery of a Broadcast and Streaming Media Plan that engages from the entertainment to the news ends of the public communication spectrum. - The Development, Engagement, and Delivery/Activation of an endemic and non-endemic Sponsorship Plan and Program , that makes money and makes news. - The Development and Management of a Global, Team-based, Nationally Organized IRF Player Infrastructure , that enables pre-Olympic and Olympic competition . Each of these tasks requires a separate team, but all of them can work together with the guidance of VSA leadership. Frequently Asked Questions about this project.

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