Gamifying e-Learning Using an Existing Platform
Preferred learners
- Anywhere
- Academic experience
Categories
Skills
Project scope
- What is the main goal for this project?
-
We license a third-party platform to transform multiple-choice quizzes from e-Learning content into games so that people can compete for badges and trophies. We need more games!
Students should be prepared to:
- harvest information from publicly available sources such as vetted (qualified / credible) media articles, blogs, etc
- harvest information from our coaches
- generate multiple choice questions to "feed" the game
- input the questions into the platform
- test the game for Quality Control before it goes live
- What is the main goal for this project?
-
We license a third-party platform to transform multiple-choice quizzes from e-Learning content into games so that people can compete for badges and trophies. We need more games!
Students should be prepared to:
- harvest information from publicly available sources such as vetted (qualified / credible) media articles, blogs, etc
- harvest information from our coaches
- generate multiple choice questions to "feed" the game
- input the questions into the platform
- test the game for Quality Control before it goes live
- What tasks will learners need to complete to achieve the project goal?
-
No deliverables exist for this project.
About the company
- https://steerus.io
- 2 - 10 employees
- Education, Human resources & recruitment
STEERus, an EDtech startup focused on developing the next generation of leaders. Our STEERus Academy develops skills in leadership, EQ, communication, adaptability, empathy, financial understanding, career development, health & wellness, and more. With equity as our North Star, and as social entrepreneurs, we're working closely with coaches, teachers, youth counsellors, and corporate donors to make our Academy available at no charge to underserved communities for social justice and impact.