Digitization of Ch 101 Materials- Phase 2
Project scope
Categories
EducationSkills
digitization digital content drag and drop teaching research innovation mechanicsCognitive science has led to a greater understanding of how people learn. The mechanics of learning have been distilled to four main stages, attention, encoding, storage and retrieval. Knowing the process of how people learn has led to new strategies in the way that educators approach teaching and learning within the classroom. Moving towards a more interactive classroom environment, has led to students taking a more active role in their learning journey. Many educators have worked towards creating innovative ways of delivering course content to enhancing the learning environment.
In this project we aim to create interactive digital learning content that students can use to enhance their learning throughout a semester.
The research assistant in this role will be responsible for generating digital content through the use of H5P programming. They will use the instructors notes to create interactive hotspot images, digital flash cards, puzzles and drag and drop word matching activities.
This phase of the project is expected to take 80-hours to complete over 6-8-weeks. This project will start as soon as a suitable candidate is found. The majority of project work in this phase can be done remotely.
The student will work closely with Dr. Kaitlyn Towle, who is available for questions. The research assistant will provide weekly progress reports (either verbally or written). Any problems or issues that arise will be addressed through collaboration with the student and Dr. Towle.
Types of supports that will be included
- access to H5P program
- access to Qualtrics survey platform
About the company
Martian meteorites and mineralogy, human liver function, international collaboration on water usage, subatomic particles—our department is big on research. Study here and learn from committed teachers who are making their mark in a variety of research areas.