Zappity-Doo-Dah Innovation Experience

Riipen Demo University
Vancouver, British Columbia, Canada
SM
Shokoufeh Mo She / Her
Teacher
7
General
  • Certificate
  • 10 learners; individual projects
  • 20 hours per learner
  • Dates set by teams
  • Learners apply to projects
Preferred companies
  • 2/1 project matches
  • Anywhere
  • Academic experience
  • Any company type
  • Consumer goods & services, Entertainment, Environment, Marketing & advertising, Technology
Categories
UI design UX design Branding & style guides Marketing strategy
Skills
teamwork creative problem solving critical thinking verbal communication skills project management design thinking market research social media management prototyping
Overview
Learner goals and capabilities

Our learners are dynamic, creative, and eager to tackle a variety of projects. Companies working with our learners can expect:

  • Innovative Solutions: Our learners are adept at thinking outside the box and coming up with creative solutions to complex problems.
  • Collaborative Teamwork: They excel in collaborative environments and are skilled at working effectively in multidisciplinary teams.
  • Adaptability: Our learners are quick learners and can adapt to new technologies and project requirements.
  • Communication Skills: They possess strong communication and presentation skills, enabling them to effectively convey their ideas and project progress.


Expected outcomes and deliverables

The expected outcomes of working with our learners include:

  • Project Proposal: A detailed project proposal outlining objectives, scope, timeline, and deliverables.
  • Regular Progress Updates: Our learners will provide regular progress updates and communicate with the company to ensure alignment with project goals.
  • Final Deliverables: Deliverables may include presentations, reports, prototypes, marketing materials, or other project-specific outputs.
  • Post-Project Evaluation: After the project is completed, there will be a post-project evaluation and feedback session to ensure satisfaction and identify areas for improvement.


Project Examples

We are looking for projects that allow our learners to showcase their creativity and problem-solving skills. Examples of projects our learners are capable of completing include:

  1. Designing and developing a mobile app for a specific target audience.
  2. Creating a marketing campaign for a new product launch, including social media strategy, content creation, and campaign analysis.
  3. Developing a prototype for an innovative product or gadget.
  4. Designing and implementing a sustainability initiative for a local business.
  5. Creating an interactive multimedia project, such as a virtual tour or educational game.


Additional company criteria

Companies must answer the following questions to submit a match request to this experience:

Would you be willing to provide individual and team feedback at the end of the project to the learners?

What level of support and guidance can you provide to our learners throughout the project duration?