Designing an App - a UX Project

G400
Closed
University of Sussex
Brighton, England, United Kingdom
DD
Lecturer in Computer Science & AI
(3)
2
General
  • Post-graduate; 3rd year, Senior
  • 250 learners; teams of 5
  • 20 hours per learner
  • Dates set by experience
  • Learners self-assign
  • A maximum of 12 team(s) or 60 learner(s) per project.
Preferred companies
  • 10/10 project matches
  • Anywhere
  • Academic experience
  • Startup, Small to medium enterprise
  • Any, Apparel & fashion, Sales, Sports & fitness, Travel & tourism
Categories
Computer science & it Ui design Ux design Mobile app development
Project timeline
  • October 16, 2023
    Experience start
  • October 20, 2023
    Complete Background and User Research
  • October 27, 2023
    Create Persona
  • November 3, 2023
    Set Requirements
  • November 10, 2023
    Complete Prototyping
  • November 17, 2023
    Complete User Testing
  • November 30, 2023
    Experience end
Overview
Details

Our students will design an app (in the form of interactive wireframes) following the User-Centred Design principles. That includes the following steps:


  • Initial brainstorming
  • Related work/background research
  • User research (including interviews with potential target users)
  • Persona design
  • Scenario design
  • Designing the requirements
  • Low-fidelity prototyping (using tools like Adobe XD and Figma)
  • User testing (testing the prototype with test users)
  • Evaluation (understanding what works and what needs improvement)


FYI: The students in this module are both Undergraduate and Postgraduate (Masters).


We are looking for a short case-study-style brief to use with our Computer Science finalists and Master's level students studying the Computer Science Human-Computer Interaction module:


https://www.sussex.ac.uk/study/modules/undergraduate/2021/G5026-human-computer-interaction


Our students will be asked to work individually or in small teams to produce ideas, proposals, and proofs of concept (in the form of wireframes) in response to your brief. 

Learner skills
User-centred design
Deliverables

We have two options after the students have worked on the brief:


(1) The students/student groups submit their work to you for review and you provide feedback to each team (this will be in addition to any formal feedback from the lecturer),


OR

(2) The students/student groups submit their work to you but you are not required to provide any feedback to the students. 


The submission format we have used in this module so far is a portfolio of the design process in PDF format. Source files of the wireframes are also to be expected.

Project Examples

Here is an example brief we have used with previous student cohorts:

 

Fit and Well App | The sound of feeling good

Lots of services, apps, and devices which support running, climbing, step counts and other physical activities are emerging to help people stay fit. What is unique about the student demographic? What do we know about students’ everyday lives and routines? How could the offers in the Sports Centre be more attractive and effective? Think about the combination of different interactive systems, wearables or sound-based interfaces which might give students the necessary motivation to exercise.


This case study paragraph doesn’t have to completely reflect your enterprise (and you’ll want to annotate your brief accordingly) but should give our students a better understanding of real business/customer/user challenges. 

Additional company criteria

Companies must answer the following questions to submit a match request to this experience:

What problem would you like our students to help you with?