Creative Industries Research Methods
Timeline
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September 27, 2021Experience start
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September 28, 2021Project Scope Meeting
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December 4, 2021Experience end
Timeline
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September 27, 2021Experience start
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September 28, 2021Project Scope Meeting
Meeting between students and company to confirm: project scope, communication styles, and important dates.
-
December 4, 2021Experience end
Experience scope
Categories
Communications Market research Social sciencesSkills
data analysis research analytical reasoning communication written storytellingLooking to elevate your organization, and bring it to the next level? Bring on students from Ryerson University to be your student-consultants, in a project-based experience. Students will work on one main project over the course of the semester, connecting with you as needed with virtual communication tools.
Students in this program will be exposed to how information about the Creative Industries can be collected and analyzed. They will survey research methods that are both useful within the Creative Industries and crucial to studying them. Students will review information retrieval techniques as well as methods of data collection (audience research; content analysis; critical and textual analysis; online ethnography; etc.). Through practical exercises, students will develop the research skills that are required of many careers within the Creative Industries (grant, report, and policy brief writing, etc.) as well as in advanced graduate degrees.
Learners
Deliverables are negotiable, and will seek to align the needs of the students and the organization.
Some final project deliverables might include:
- A 10-15 minute presentation on key findings and recommendations
- A detailed report including their research, analysis, insights and recommendations
Project timeline
-
September 27, 2021Experience start
-
September 28, 2021Project Scope Meeting
-
December 4, 2021Experience end
Timeline
-
September 27, 2021Experience start
-
September 28, 2021Project Scope Meeting
Meeting between students and company to confirm: project scope, communication styles, and important dates.
-
December 4, 2021Experience end
Project Examples
Requirements
Students in groups of 4 will work with your company to identify your needs and provide actionable recommendations, based on their in-depth research and analysis.
Project examples that students can complete may include, but are not limited to:
- Conducting a research project
- Understanding the various professional applications of research in the Creative Industry
- Applying research skills, both to analysis of creative industries and to the development of creative projects
- Developing research skills, drawing in particular on methods & approaches used by academics and professional researchers
- Improving team work, communication and analysis skills
Additional company criteria
Companies must answer the following questions to submit a match request to this experience:
Provide relevant information/data as needed for the project.
Be available for a quick phone/virtual call with the instructor to initiate your relationship and confirm your scope is an appropriate fit for the course.
Provide a dedicated contact person who is available for weekly/bi-weekly drop-ins to address students’ questions as well as periodic messages over the duration of the project.
Be available for at least 2 follow-up meetings with the students to monitor progress, clarify doubts, and answer questions.
Provide an opportunity for students to present their work and receive feedback.
Companies need to be prepared to spend around 10 hours in the semester for meetings with students (at least 3 between September and November), and reply to emails in a timely manner (around 48 hours).
Timeline
-
September 27, 2021Experience start
-
September 28, 2021Project Scope Meeting
-
December 4, 2021Experience end
Timeline
-
September 27, 2021Experience start
-
September 28, 2021Project Scope Meeting
Meeting between students and company to confirm: project scope, communication styles, and important dates.
-
December 4, 2021Experience end