Computer and Information Systems

Athabasca University
Athabasca, Alberta, Canada
Program Officer
3
Experience
21/25 project matches
Dates set by projects
Preferred companies
Anywhere
Any company type
It & computing
Categories
Information technology Data analysis Product or service launch
Skills
business analytics data analysis research
Learner goals and capabilities

Is your business or organization facing any challenges related to Data Analysis, Website Development, Software Evaluation? Students pursuing their BSc degree in Computing and Information Systems at Athabasca University have the background to help you and your clients.

Students are competent in several areas of interest including Artificial Intelligence, Data Science, Cloud Computing, Databases, Networking, and Human-Computer Interaction.

Students can engage, over a period of 4-6 months or 8-12 months, in a custom project to help solve and derive insights about a challenge faced by a prospective company partner.

Learners
Undergraduate
Any level
4 learners
Project
140 hours per learner
Learners self-assign
Individual projects
Expected outcomes and deliverables

Deliverables will depend on the type of employer and projects students will be working on.

Project Examples

Project activities might include but are not limited to:

  • Functions, techniques and set up intelligent search bots and chat-bots
  • Data modelling and algorithm development
  • Machine Learning assessment
  • Designing/constructing an optimized search tool to categorize information at a large-scale
  • Building a website or event page for a company
  • Redesigning a website on the WordPress platform
  • Building a landing page for a product or service
  • Design and manage simple database applications
  • A system to embed social interaction everywhere
  • Activities of Daily Life (ADL) Analysis and Alarm System
  • Addressing issues with IoT networks
  • Adopting Project Anarchy to Create Educational Mobile App
  • Agent-Oriented Software Engineering
  • Agents in Virtual Worlds
  • An effective Internet control and monitoring solution
  • Analyze and Design Factory Automation Applications with Semantic Technology
  • Authenticity problem of doing exams online
  • Automated clustering of tags
  • Automated question answering based on semantic analysis and statistical learning
  • Automatic Answering Service for Covid-19 Questions based on Natural Language Processing and Knowledge Graph
  • Better Human-Computer Interaction Can Effectively Improve Users Perceptions toward Multi-User System
  • Bigdata analytics for intelligent resource management and well scheduling
  • Bigdata processing for environmental change detection and monitoring of Athabasca river basin
  • Building a Virtual Math Mentor
  • Cell segmentation and tracking to automate cell-cycle analysis
  • Choosing better architecture to achieve green computing
  • Cloud Computing Issues
  • Cloud Computing Issues
  • Collaborative filtering algorithms for recommendations of users and content
  • Community-based Adaptivity in Mobile Learning
  • Computer graphic models for adaptive emotion expression of pedagogical agents
  • Considering Course Development Modes for Adaptivity in Learning Management Systems (project)
  • Context-aware Location-based Guidance System
  • Context-awareness in IoT networks: technologies and challenges
  • Coordination or Regulatory Mechanisms of Multi-Agent Systems
  • Cross-platform collaborative widgets
  • Data analysis for IPCC greenhouse gas inventory of Alberta and west Canada
  • Design and implementation of a Neuro-Fuzzy engine
  • designing and testing better e-reading tools
  • Designing Professional Graphics User Interface on Both of Mobile and Browser Platform with Unity3D Engine
  • Developing a Generic Agent-based Architecture for an Adaptive Mobile Learning Environment (project)
  • Developing web toolkit for enhancing online courses - project
  • Distributed Virtual
  • Domain Analysis in Software Product Line Feature Models
  • Drug-Drug Interaction Engine
  • Distributed virtual memory in the context of modern computer networks
  • Dusty web pages to support social navigation
  • Early dropout prediction in online courses in Moodle using machine learning techniques
  • Ecosystem modeling and data analytics (Software upgrade in Visual Studio C++ )
  • Enterprise network security checker
  • Essential technologies for Web resources recommending systems
  • Ethical questions of BIG DATA, AI and INFORMATION SYSTEMS
  • Function-Block based Real-Time Software Architecture and Reconfiguration Control
  • Generic Framework of Learning Objects in Technology Enhanced Learning Systems
  • Green computing
  • Hacking and hackers - new development and trends
  • Highlighting relevant Information for Students in an Mobile Learning System
  • Home network security checker
  • Household oriented shopping list generator
  • How can virtualization lead to green computing
  • HTML5 based Educational Reward Game
  • Human activity recognition in distance education
  • Improving email management
  • Improving Users Perceptions toward the Multi-User System
  • Instant online lesson generator
  • Integration of the contactless technology within a mobile handset and contactless terminal
  • Intelligent academic program developer
  • Intrusion Behavior Pattern Detection based on Time-Series Data Mining and/or Sequential Data Mining
  • Investigating the effects of navigation cues in a tag cloud
  • Investigation of enabling technologies for connectivist learning in Moodle
  • Java Online Judge Service
  • Knowledge Uncertainty in intelligent systems
  • Knowledge-based next trip planner
  • Learner Analytics and Visualization Techniques
  • Learning Analytics: agile study pathways
  • Learning Analytics: Causal influences of Self-Regulation on Coding Competency
  • Learning Analytics: Coding Analytics with Blockchains
  • Learning Analytics: Course Quality Measurement
  • Learning Analytics: Ethics
  • Learning Analytics: Impact of learning analytics tools in Coding
  • Learning Analytics: Observational Study
  • Learning Analytics: Secondary Data Repository
  • Learning Analytics: trust models
  • Localized tourist site recommender
  • Location-based computing and applications
  • Logic and reasoning in intelligent agents
  • Make the Landing more usable
  • Memory resource sharing between handheld and other computers.
  • Metrics and protocols for enterprise information security assessment
  • Middelware on Smart Phones
  • Mobile Home HealthCare System
  • Mobile Learning Content Recommender
  • Mobile Treasure Hunting Game
  • Mobile voice over IP
  • Modeling Thermodynamic Turbulence with FLUENT
  • modelling and implementation of location-based, or resource-based applications with multi-agent systems
  • Modelling and simulating virtual Enterprise as a Multi-agent System
  • Modelling of microflow and biofilm growth
  • Multi-agent methods for Solving Optimization Problems of Complex Decision Support Systems
  • Multi-functional and user-friendly patient/public-driven online tool
  • Multi-User and Multi-Agent Online Chatroom
  • Online English Vocabulary Quizmaster Game for ESL Students
  • Ontology learning from text
  • Open and flexible accreditation tools, standards and techniques for networked learning environments
  • Open Educational Game Framework and Platform
  • Optimizing the bandwidth of Virtual Infrastructure
  • Overview of Security issues with IoT networks
  • Patient Engagement (PE) Platform ? Online Community Website and Mobile App
  • Performance indexes of VoIP, bottlenecks and improvement.
  • Performance of Cloud Computing
  • Personalized Context-aware Knowledge Structure
  • Personalized educational program recommender
  • Personalized news aggregator
  • Preferences elicitation, representation, Learning, and Reasoning
  • Prioritization in Software Product Line Feature Models
  • Privacy issues with IoT networks
  • Probabilistic Graphical Models for Text analysis
  • PvE Gaming Function Enhancement for Web-based Massively Multiplayer Role-Playing Game
  • PvP Gaming Function Enhancement for Web-based Massively Multiplayer Role-Playing Game
  • Quality Metrics for Software Product Line Feature Models
  • questions of, techniques and development of, project management approaches in IT / IS
  • Re-Engineering Educational Game with Open Source Cross-Platform Game Development Environment - ENIGMA
  • Realizing and visualizing benefits of IT investments in information systems
  • Reasoning about actions, causality, and belief change in Multi-agent systems
  • Rebuild Broken Characters, Words, and Incomplete Sentences, for Archaeologists
  • Reinforcement learning for natural language generation
  • Relations between Player Styles and Learning Styles
  • Resource management in smartphone applications
  • Route Recommendation based on Behavior Analysis in Real World
  • RPG like Quest Design for Web-based Multiplayer Assessment Game
  • Scalability of IoT networks
  • Search engine enhancement via language and knowledge processing
  • Security attacks by phishing and social engineering
  • Security issues with today's social networks
  • Security issues with WeChat
  • Security of virtual IT Infrastructure
  • Semi-supervised learning for semantic role labeling
  • Smart next course recommender
  • Smart online course developer
  • Social impacts of adaptive or disruptive technologies
  • Software Product Line Approach to Learning Content Customization
  • Sonic barcodes
  • Spatiotemporal face recognition in video surveillance
  • Statistical and Deep Learning for Text and Image Analysis
  • Sticky-note forum as an extension to Elgg
  • Streaming Video Annotation and Evaluation Platform for Teaching and Learning
  • Student Modelling in Collaborative Learning Systems
  • Students engagement detection in distance education
  • Survey of VoIP-based technology and suggestions for improvement
  • Symbain OS and virtual memory support
  • Techniques and tools for intrusion detection on enterprise computer networks
  • Text analysis for topic and sentiment recognition
  • The Integration of Open Street Map and Landmark-based Mobile Navigation System
  • The Integration of Open Street Map and Next Stop Recommender
  • Theory and Applications of Collaborative Agents
  • Tools and protocols for identifying and removing vulnerabilities on enterprise computer networks
  • Using Augmented Reality to Assist Astronomical Chart Mapping and Searching for Outdoor Observation and Learning
  • Using Commercial Game Editor to Make Educational Game Have Friendly User Interface
  • Using Robots for Educational Purpose (Appearance Issues)
  • Using Robots for Educational Purpose (Course Issues)
  • Using Robots for Educational Purpose (Cultural issue)
  • Using Robots for Educational Purpose (Humanoid or Non-humanoid Robots issue)
  • Using Robots for Educational Purpose (Priority of HRI factors and Interaction issue)
  • Using Robots for Educational Purpose (Real or Virtual Robots issue)
  • Using Sensors for Personalization in Mobile Computing - Camera
  • Using Sensors for Personalization in Mobile Computing - GPS and Accelerometers
  • Using Sensors for Personalization in Mobile Computing ? Future Sensors
  • Using Sensors for Personalization in Mobile Computing ? Voice sensors/Microphone
  • Using Unreal Engine to Create Rich Media Mobile and Browser based Application
  • Writing Analytics
Companies must answer the following questions to submit a match request to this experience:

Be available for a quick phone call with the instructor to initiate your relationship and confirm your scope in an appropriate fit for the internship