Applied User Experience (UX) Design Bootcamp Project

PROJ 012
Closed
SAIT
Calgary, Alberta, Canada
BA
Project Coordinator, School for Advanced Digital Technology
(2)
3
Timeline
  • June 9, 2022
    Experience start
  • June 10, 2022
    Project Client Discovery Session 6-8pm MT
  • June 17, 2022
    Team Formation 6-8pm MT
  • June 24, 2022
    Project Client Discovery Session 6-8pm MT
  • July 1, 2022
    Client Demos 6-8pm MT
  • July 8, 2022
    Client Demos 6-8pm MT
  • July 23, 2022
    Experience end
Experience
5/6 project matches
Dates set by experience
Preferred companies
Calgary, Alberta, Canada
Any
Any industries
Categories
UX design
Skills
software design design specifications information gathering user experience (ux) creative design user experience (ux) design product management wireframing information architecture figma (design software)
Learner goals and capabilities

Participating as an Industry Partner will bring new perspectives to your current product development process. If you are new to the world of UX design, you will have the opportunity to collaborate and experience what it’s like to have a designer on the team. The discovery artifacts and the MVP prototype you end up with will be a great resource for you and your team to build upon or iterate from as your product evolves over time.

If you already have a design team, this is a great chance to bring in a fresh set of eyes, who is bias free towards your product and eager to make a positive impact. This collaboration may also highlight opportunities to improve your current workflows.

Learners
Bootcamp
Any level
24 learners
Project
40 hours per learner
Learners self-assign
Teams of 2
Expected outcomes and deliverables

Industry partners should expect students to approach the work first from a research perspective, where students gather information, current workflows, proposed use cases, and friction points from prospective end users of the new software designs. Students will synthesize and translate these data into software design recommendations in the form of wireframes that lay out the information architecture and ideas for interaction design. In the final week, students will prepare and submit high fidelity design work in the form of a Figma prototype that looks and feels like a real application. This prototype will be design-only in order to convey the user experience. No development code will be created and no data will be stored or transferred in the prototype. Product management students will guide the vision, strategy, and business considerations of the projects to ensure the students are bringing value to you and your users.

Students will have scope to create an MVP’s user journey. Industry partners should not expect students to provide a completed design specification for an entire application that can proceed directly to development. Instead, partners should expect that students will think deeply about the problem or opportunity presented and generate creative design solutions that leverage UX and product management best practices.

Project timeline
  • June 9, 2022
    Experience start
  • June 10, 2022
    Project Client Discovery Session 6-8pm MT
  • June 17, 2022
    Team Formation 6-8pm MT
  • June 24, 2022
    Project Client Discovery Session 6-8pm MT
  • July 1, 2022
    Client Demos 6-8pm MT
  • July 8, 2022
    Client Demos 6-8pm MT
  • July 23, 2022
    Experience end
Project Examples

Our students are adaptable and creative. They are set up for success to bring value to an industry product, whether it’s an entirely new application, a new feature or function enhancing an existing application, a refactoring and refresh of an existing application, interface upgrades to old software, discovery on backlog feature requests you never have time to get to, or anything you’d like to get bright and curious minds to help you with.

Given the short timeframes, the goals of the feature or application proposed should be relatively simple. If you can describe the desired outcome in a sentence or two, you’re on the right track. Very complex scenarios and user journeys won’t be appropriate for students to tackle in the time they have during the course, but a smaller part of a more complex application could certainly be considered. For examples of appropriate size and scope, think about an application that allows a user to book a flight, have a meal delivered, or send a payment to a friend.

In all cases, discussion of proposed projects is welcomed and encouraged in order to ensure they are the right fit for the course.

Companies must answer the following questions to submit a match request to this experience:

A representative of the company will be available for a pre-selection discussion with the administrator of the course to review the project scope.

A representative of the company will be available to answer questions from students in a timely manner for the duration of the project.

A representative of the company will be available to attend weekly sprint meetings on the evenings of June 9th, 16th, 23rd, 30th, July 7th and 14th. A representative of the company will also be available to attend a final project presentation on the evening of July 21st.