Research Projects in Computing and Information Systems
Timeline
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May 1, 2021Experience start
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October 2, 2021Project Scope Meeting
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October 2, 2021Experience end
Timeline
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May 1, 2021Experience start
-
October 2, 2021Project Scope Meeting
Meeting between students and company to confirm: project scope, communication styles, and important dates.
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October 2, 2021Experience end
Categories
Information technology Data analysis Product or service launchSkills
writing business analytics reflection data analysis researchStudents pursuing a BSc degree in Computing and Information Systems at Athabasca University have to complete a required capstone project under the course titled COMP495 - Computer and Information Systems Projects. Students are competent in several areas of interest including Artificial Intelligence, Data Science, Cloud Computing, Databases, Networking, and Human-Computer Interaction. Students can engage, over a period of 6 months (COMP495) or 12 months (COMP495 + COMP496), in a custom project to help solve and derive insights about a challenge faced by a prospective company partner.
- A report that includes findings and details of the solution.
- A final presentation of the solution and recommendations to your organization.
Project timeline
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May 1, 2021Experience start
-
October 2, 2021Project Scope Meeting
-
October 2, 2021Experience end
Timeline
-
May 1, 2021Experience start
-
October 2, 2021Project Scope Meeting
Meeting between students and company to confirm: project scope, communication styles, and important dates.
-
October 2, 2021Experience end
Project Examples
- A system to embed social interaction everywhere
- Activities of Daily Life (ADL) Analysis and Alarm System
- Addressing issues with IoT networks
- Adopting Project Anarchy to Create Educational Mobile App
- Agent-Oriented Software Engineering
- Agents in Virtual Worlds
- An effective Internet control and monitoring solution
- Analyze and Design Factory Automation Applications with Semantic Technology
- Authenticity problem of doing exams online
- Automated clustering of tags
- Automated question answering based on semantic analysis and statistical learning
- Automatic Answering Service for Covid-19 Questions based on Natural Language Processing and Knowledge Graph
- Better Human-Computer Interaction Can Effectively Improve Users Perceptions toward Multi-User System
- Bigdata analytics for intelligent resource management and well scheduling
- Bigdata processing for environmental change detection and monitoring of Athabasca river basin
- Building a Virtual Math Mentor
- Cell segmentation and tracking to automate cell-cycle analysis
- Choosing better architecture to acheive green computing
- Cloud Computing Issues
- Cloud Computing Issues
- Collaborative filtering algorithms for recommendations of users and content
- Community-based Adaptivity in Mobile Learning
- Computer graphic models for adaptive emotion expression of pedagogical agents
- Considering Course Development Modes for Adaptivity in Learning Management Systems (project)
- Context-aware Location-based Guidance System
- Context-awareness in IoT networks: technologies and challenges
- Coordination or Regulatory Mechanisms of Multi-Agent Systems
- Cross-platform collaborative widgets
- Data analysis for IPCC greenhouse gas inventory of Alberta and west Canada
- Design and implementation of a Neuro-Fuzzy engine
- designing and testing better e-reading tools
- Designing Professional Graphics User Interface on Both of Mobile and Browser Platform with Unity3D Engine
- Developing a Generic Agent-based Architecture for an Adaptive Mobile Learning Environment (project)
- Developing web toolkit for enhancing online courses - project
- Distributed Virtual
- Domain Analysis in Software Product Line Feature Models
- Drug-Drug Interaction Engine
- Dsitributed virtual memory in the context of modern computer networks
- Dusty web pages to support social navigation
- Early dropout prediction in online courses in Moodle using machine learning techniques
- Ecosystem modeling and data analytics (Software upgrade in Visual Studio C++ )
- Enterprise network security checker
- Essential technologies for Web resources recommending systems
- Ethical questions of BIG DATA, AI and INFORMATION SYSTEMS
- Function-Block based Real-Time Software Architecture and Reconfiguration Control
- Generic Framework of Learning Objects in Technology Enhanced Learning Systems
- Green computing
- Hacking and hackers - new development and trends
- Highlighting relevant Information for Students in an Mobile Learning System
- Home network security checker
- Household oriented shopping list generator
- How can virtualization lead to green computing
- HTML5 based Educational Reward Game
- Human activity recognition in distance education
- Improving email management
- Improving Users Perceptions toward the Multi-User System
- Instant online lesson generator
- Integration of the contactless technology within a mobile handset and contactless terminal
- Intelligent academic program developer
- Intrusion Behavior Pattern Detection based on Time-Series Data Mining and/or Sequential Data Mining
- Investigating the effects of navigation cues in a tag cloud
- Investigation of enabling technologies for connectivist learning in Moodle
- Java Online Judge Service
- Knowledge Uncertainty in intelligent systems
- Knowledge-based next trip planner
- Learner Analytics and Visualization Techniques
- Learning Analytics: agile study pathways
- Learning Analytics: Causal influences of Self-Regulation on Coding Competency
- Learning Analytics: Coding Analytics with Blockchains
- Learning Analytics: Course Quality Measurement
- Learning Analytics: Ethics
- Learning Analytics: Impact of learning analytics tools in Coding
- Learning Analytics: Observational Study
- Learning Analytics: Secondary Data Repository
- Learning Analytics: trust models
- Localized tourist site recommender
- Location-based computing and applications
- Logic and reasoning in intelligent agents
- Make the Landing more usable
- Memory resource sharing between handheld and other computers.
- Metrics and protocols for enterprise information security assessment
- Middelware on Smart Phones
- Mobile Home HealthCare System
- Mobile Learning Content Recommender
- Mobile Treasure Hunting Game
- Mobile voice over IP
- Modeling Thermodynamic Turbulence with FLUENT
- modelling and implemantation of location-based, or resource-based applications with multi-agent systems
- Modelling and simulating virtual Enterprise as a Multiagent System
- Modelling of microflow and biofilm growth
- Multi-agent methods for Solving Optimization Problems of Complex Decision Support Systems
- Multi-functional and user-friendly patient/public-driven online tool
- Multi-User and Mulit-Agent Online Chatroom
- Online English Vocabulary Quizmaster Game for ESL Students
- Ontology learning from text
- Open and flexible accreditation tools, standards and techniques for networked learning environments
- Open Educational Game Framework and Platform
- Optimizing the bandwidth of Virtual Infrastructure
- Overview of Security issues with IoT networks
- Patient Engagement (PE) Platform ? Online Community Website and Mobile App
- Performance indexes of VoIP, bottlnecks and improvement.
- Performance of Cloud Computing
- Personalized Context-aware Knowledge Structure
- Personalized educational program recommender
- Personalized news aggregator
- Preferences elicitation, representation, Learning, and Reasoning
- Prioritization in Software Product Line Feature Models
- Privacy issues with IoT networks
- Probabilistic Graphical Models for Text analysis
- PvE Gaming Function Enhancement for Web-based Massively Multiplayer Role-Playing Game
- PvP Gaming Function Enhancement for Web-based Massively Multiplayer Role-Playing Game
- Quality Metrics for Software Product Line Feature Models
- questions of, techniques and development of, project management approaches in IT / IS
- Re-Engineering Educational Game with Open Source Cross-Platform Game Development Environment - ENIGMA
- Realizing and visualizing benefits of IT investments in information systems
- Reasoning about actions, causality, and belief change in Multi-agent systems
- Rebuild Broken Characters, Words, and Incomplete Sentences, for Archaeologists
- Reinforcement learning for natural language generation
- Relations between Player Styles and Learning Styles
- Resource management in smartphone applications
- Route Recommendation based on Behavior Analysis in Real World
- RPG like Quest Design for Web-based Multiplayer Assessment Game
- Scalability of IoT networks
- Search engine enhancement via language and knowledge processing
- Security attacks by phishing and social engineering
- Security issues with today?s social networks
- Security issues with WeChat
- Security of virtual IT Infrastructure
- Semi-supervised learning for semantic role labeling
- Smart next course recommender
- Smart online course developer
- Social impacts of adaptive or disruptive technologies
- Software Product Line Approach to Learning Content Customization
- Sonic barcodes
- Spatiotemporal face recognition in video surveillance
- Statistical and Deep Learning for Text and Image Analysis
- Sticky-note forum as an extension to Elgg
- Streaming Video Annotation and Evaluation Platform for Teaching and Learning
- Student Modelling in Collaborative Learning Systems
- Students engagement detection in distance education
- Survey of VoIP-based technology and suggestions for improvement
- Symbain OS and virtual memory support
- Techniques and tools for intrusion detection on enterprise computer networks
- Text analysis for topic and sentiment recognition
- The Integration of Open Street Map and Landmark-based Mobile Navigation System
- The Integration of Open Street Map and Next Stop Recommender
- Theory and Applications of Collaborative Agents
- Tools and protocols for identifying and removing vulnerabilities on enterprise computer networks
- Using Augmented Reality to Assist Astronomical Chart Mapping and Searching for Outdoor Observation and Learning
- Using Commercial Game Editor to Make Educational Game Have Friendly User Interface
- Using Robots for Educational Purpose (Appearance Issues)
- Using Robots for Educational Purpose (Course Issues)
- Using Robots for Educational Purpose (Cultural issue)
- Using Robots for Educational Purpose (Humanoid or Non-humanoid Robots issue)
- Using Robots for Educational Purpose (Priority of HRI factors and Interaction issue)
- Using Robots for Educational Purpose (Real or Virtual Robots issue)
- Using Sensors for Personalization in Mobile Computing - Camera
- Using Sensors for Personalization in Mobile Computing - GPS and Accelerometers
- Using Sensors for Personalization in Mobile Computing ? Future Sensors
- Using Sensors for Personalization in Mobile Computing ? Voice sensors/Microphone
- Using Unreal Engine to Create Rich Media Mobile and Browser based Application
- Writing Analytics
Companies must answer the following questions to submit a match request to this experience:
Be available for a quick phone call with the instructor to initiate your relationship and confirm your scope is an appropriate fit for the course.
Provide a dedicated contact who is available to answer periodic emails or phone calls over the duration of the project to address students' questions.
Before starting the project, there is a capstone project agreement signed by the course instructor, the student and the company, which highlights all other commitments.
Timeline
-
May 1, 2021Experience start
-
October 2, 2021Project Scope Meeting
-
October 2, 2021Experience end
Timeline
-
May 1, 2021Experience start
-
October 2, 2021Project Scope Meeting
Meeting between students and company to confirm: project scope, communication styles, and important dates.
-
October 2, 2021Experience end